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AI Insights · Timothy · July 2021

Top 5 Fidget Toys Games Performance in Qatar Q2 2021

In Q2 2021, fidget toy games in Qatar saw varied performance across downloads, revenue, and active users. Here’s a detailed look at the top 5 apps.

Top 5 Fidget Toys Games Performance in Qatar Q2 2021

In the second quarter of 2021, the top 5 fidget toy games on a unified platform in Qatar exhibited diverse performance metrics in terms of downloads, revenue, and active users. Data sourced from Sensor Tower reveals the following trends:

Slime it: Slime Game Simulator by Slime4Fun saw a significant increase in weekly revenue, starting at $43 and peaking at approximately $550 in mid-June. Downloads fluctuated, peaking at 1.1K in mid-April and again at 992 in late June. Active users also saw growth, rising from 314 at the end of March to a high of 1.9K in late June.

Fidget Spinner from Ketchapp had a more modest performance. Weekly revenue peaked at $111 in mid-May, while downloads remained relatively low, peaking at 29 towards the end of the quarter. Active users also saw a modest peak of 43 in mid-April.

Antistress - Relaxing games by Moreno Maio experienced consistent download numbers, with a peak of 306 in mid-June. Weekly revenue was generally low, with a high of $37 in late June. Active users steadily increased, reaching nearly 2K by mid-June.

Spinner Evolution - Merge Game from PIXELCUBE STUDIOS INC. had no significant download activity throughout the quarter, and weekly revenue remained consistently low, peaking at $7 in late April and early May.

Lastly, #SelfCare by TRU LUV Inc. had minimal activity. Downloads were sparse, with occasional small peaks, and active users saw a slight increase, reaching 43 in early May.

For more detailed insights and additional metrics, visit Sensor Tower.


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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: July 2021